Session 10 Recap
Session Notes
The party began the session split into 2 groups. The first group, composed of Traxius and Sephrine has been in Asphodel for about 4 months. Rather quickly, they joined forces with an agent of Curiothz known as The Archivist. While staying in the Archivist's enchanted keep, both characters spent time studying and training. At the start of the session, both characters were still at the Archivist's keep.
The remaining characters (Krog, K'Tora and ZipZop) began the session by being sent to Asphodel by Erebien's use of a contact stone. The arrived in the central region of Asphodel where the city of Dis could be seen in the far distance. The Archivist met the party on their way to the city, and directed them to his keep, a conjured fortress that he controls. At the keep, both groups were unified and given the opportunity to explore the fortress. The key features of the keep are:
The Archivist's Library
As the name would imply, the Archivist is a collector of many things. His library serves as the central repository of the knowledge he has kept and preserved in his untold years of service to Curiothz. A curious feature of this space is its size. The library has hundreds of floors, each larger than the exterior footprint of the keep itself. Scattered throughout the library lie many secret areas. One of these areas is a small courtyard. This place is notable for having a waterfall near the edge of the courtyard. This place is only known by the characters Sephrine and K'tora.
Training Grounds
The training grounds serve as a place for one to test their physical and magical abilities.
The Great Hall
The great hall is a central location in the keep. The hall like the rest of the keep is staffed by animated objects. Food and drink are able to be prepared at any time because of this.
Lodging and Other Accommodations
The keep also has rooms for all PCs to use. These rooms are fairly sparse, but comfortable.
The First Task
The day after they arrived at the keep, a compatriot of the Archivist named Puck enters the keep with troubling news. He had gone to check in on a local contact, a doctor named Milo. On top of taking care of medical concerns (injuries, corpserot), Milo also experimented on a faction called The Withered. The withered are shattered souls, reduced to nothing but beast-like rage and grief. In his experimentation, Milo had succeeded on multiple fronts. He had gained some understanding on the process needed to create a member of the withered. He had also made some progress on reversing the process for those withered who had been recently lost.
Milo lived in a sprawl built on the outside walls of the city of Dis. Upon gaining entrance to his dwelling, the players found Milo's body lying twisted and broken on his operating table. After some investigation, Traxius located a ring among Milo's shelves of tools and tinctures. Touching the ring caused a secret passageway leading to Milo's underground lab. Chained to the walls were several withered, seemingly frozen in stasis. Each of the chains were numbered. The last chains were shattered and the lab was destroyed in the withered's escape. On a shelf in the lab were Milo's case files. Some were missing but the remaining case files gave insight into Milo's work. The last file was disturbing in relation to the other case files written by Milo. In this file, Milo's notes seemed far more frantic and paranoid. They describe the behavior of the last withered which was not consistent with any of the other withered that Milo had worked on. When the PC's got to the end of the final case file, they triggered a trap, releasing the once chained withered into the lab with them...